The only limit to the magic spells a Goblin can weave is their Hoodoo attribute and the Player’s imagination, however, listed below are some of the most common spells cast by Goblins.
Befuddle – cause a creature to get confused, disoriented, or have incoherent speech.
Bump – cause an open door to slam, knock an ink jar from a table, or a creature to stumble.
Extinguish – blow out a candle, douse a fire, or make a hot meal and drink cold.
Invisibility – make self or another object imperceptible.
Spoil – causes ripe fruit to rot and fall from trees, milk to curdle, bread to mold, or water to stagnate.
Transmogrify – make self or another living creature change physical form, typically into an animal shape; altered creatures cannot speak beyond the natural speech (if any) of the new form without assistance from additional Hoodoo.